Status Effects


 * Blind:  Enemies and items become invisible.  (But you can still see the attacks, walls, and message logs including about items so you can still fight enemies unlike the AI which will wander after one attack)
 * Confusion: Movement and attack direction are randomized.
 * Lightfoot: Gives two actions per turn.  (Takes effects imminently when applied.)
 * Leadfoot: Must wait a turn before an action.  (Delayed effect on player but immediate effect on enemies.(
 * (Incomplete)